TY - A2的太阳,Le AU -张小盟——徐,金华AU -杨,魏PY - 2022 DA - 2022/08/24 TI - 2 d动画的应用与实践在中国传统元素基于深度学习模型SP - 6453320六世- 2022 AB -随着科学技术的进步和发展,动画产业的发展也迅速加快。动画产业与电脑的发展有不可分割的关系。中国动画起源于1920年代。虽然经过这么多年的沉淀,已经有一些优秀的动画作品丰富的民族特色和民族文化在中国,但中国动画仍然缺乏专业人才和创造性的环境很差。这个问题不能离开深对人们的影响。中国有着悠久的历史。如何完美地将中国传统元素与动画制作和发展我们自己的民族特色通过动画是我们不得不考虑的问题。介绍了动画发展的背景,描述了如何将传统的中国元素与动画制作,和解决问题的粗糙的画面质量和动画制作的碰撞率高。本文的研究结果显示:(1)细节粗糙度7传统元素的动画场景的2 d动画系统本文提出一直保持在2%以下,图像质量清晰是高于99%,这是3系统的性能。最高的一个也可以表明,本文提出的系统的最佳控制效果不同的动画场景的细节。 The 2D animation system proposed in the article presents a steady trend of fluctuations in the dynamic light and shadow of the scene details of the 7 traditional element animations, with good detail connectivity, and the system proposed in the article occupies the least memory and has the highest stability. (2) The waiting time of the 2D animation system is the lowest among the three systems. Only in a few cases, it needs to wait for 1 s, and the rest of the animation scenes are not delayed. The dynamic animation interaction system and the real-time character animation system have poor real-time operation , and there is a certain delay. The number of collisions of the 2D animation system is the least, almost negligible. Both the dynamic animation interaction system and the real-time character animation system have a certain degree of collision. The distortion rate of the 2D animation system is generally low and will not increase with the number of experiments. However, the other two systems have higher animation distortion rates, which cannot meet the needs of animation production. SN - 1574-017X UR - https://doi.org/10.1155/2022/6453320 DO - 10.1155/2022/6453320 JF - Mobile Information Systems PB - Hindawi KW - ER -