TY -的A2 Bhattacharya丝薇盟——太阳,Qiaoke PY - 2022 DA - 2022/10/04 TI -游戏本地化翻译的困难和对策基于物联网和大数据SP - 4651956六世- 2022 AB -随着国际社会的发展促进技术进步带来的各种社会媒体,游戏是在国际上传播作为一种娱乐和社会互动的关键应用程序。目前,我国引入了成千上万的游戏多来自国外。不同国家之间有文化差异和语法差异。介绍游戏配音和人大字幕并不是完全一样的游戏的原产国的意义。难以理解的单词的结果通常使玩家无法理解游戏的游戏的一部分,而影响游戏体验;这也阻碍了国际文化交流和限制游戏公司的战略扩张。大数据技术是数据科学的快速发展的必然产物。它使用各种数据采集、数据存储和数据分析工具为用户提供基于数据的决策支持的需要。数据平面为翻译提供了工具支持。物联网技术依赖于各种传感器和微器件采集状态信息的不同的东西。 IoT devices all have a central server. Currently, game companies translate overseas games through teamwork. Using IoT devices, teams can translate status and progress information, stored in the server to support the progress control of game localization translation. This paper firstly conducts a survey on the questionnaires issued by the translation team leaders of multinational game companies, conducts statistical processing on the collected data, analyzes and summarizes the difficulties existing in the current game localization translation, and finally designs a corresponding game based on big data and Internet of Things technology. In localization translation strategy, through follow-up investigations on companies that have adopted the strategy, it is found that the dilemma of game localization translation has been solved. SN - 1687-725X UR - https://doi.org/10.1155/2022/4651956 DO - 10.1155/2022/4651956 JF - Journal of Sensors PB - Hindawi KW - ER -